Cerebral Chess

PlayForumAll games

Rules for Cerebral Chess

Pieces

NameNumberWhite SymbolsBlack SymbolsAbreviationValue
King1
Kgame
Amazon Queen1
Q12
Archbishop2
A5
Elephant1
E9
Leopard2
L4
Fortress2
F6
Hawk1
H7
Unicorn2
U6
Cannon2
C4
Pawn10
P1

Initial Setup

10x10 board + 4 corners (104 squares) Q on her color, but not white on the right.

Each player has one Elephant and one Hawk out of the board.

Rules

All regular chess rules apply, except the following variant moves.

: slide move
: jump
: capture only

As any piece is moved off the back row, the E or H may enter as 1 simultaneous move.

The E or H may enter on an empty backrow space, but counts as a move and cannot kill on entry.

King

Amazon Queen

Archbishop

Elephant

Leopard

Fortress

Hawk

Unicorn

Cannon

Pawn

1-2-3 on first move & En Passant

Castling

Compared to regular castling the King moves an extra square, otherwise vulnerable to flank attack.

The E or H can also enter onto the K square as one simultaneous move with castling.

Note : after castling, the K is surrounded and vulnerable to a solo Unicorn checkmate!