Who wrote the engine that we can play against on the Online Gaming Zone here on musketeerchess.net?
What programming language was used? Is there an ongoing effort to make it stronger?
Search found 5 matches
- Sun Oct 04, 2020 1:20 pm
- Forum: News & Future Projects
- Topic: Engine in musketeer website
- Replies: 1
- Views: 14683
- Mon Aug 10, 2020 11:12 pm
- Forum: News & Future Projects
- Topic: Minmax algorithm and mate/stalemate
- Replies: 4
- Views: 22973
Re: Minmax algorithm and mate/stalemate
This new program now solves a mate in two within 20 seconds. I'm happy that the mate in two is solved. I'm less happy with the 20 seconds, because that will grow exponentially when we talk about mate in 3 / 4 / 5. Further updates on this here: https://www.chess.com/clubs/forum/view/i-am-trying-to-wr...
- Mon Aug 03, 2020 10:10 pm
- Forum: News & Future Projects
- Topic: Minmax algorithm and mate/stalemate
- Replies: 4
- Views: 22973
Re: Minmax algorithm and mate/stalemate
I hope HGMuller is also reading this forum, otherwise i have his email address. But actually my question is more an observation. I installed Visula Studio C#, and just started with a wild attempt to implement chess with weird pieces, the Witch to start with, and the purpose is to be very flexible wh...
- Sun Jul 26, 2020 8:50 pm
- Forum: News & Future Projects
- Topic: Minmax algorithm and mate/stalemate
- Replies: 4
- Views: 22973
Minmax algorithm and mate/stalemate
Suppose I was writing an engine for Chess variants, then I would have to implement a minmax algorithm. It would more or less work like this: It searches the tree of subsequent moves for white/black up to a depth of a given number of plies. At the deepest level it would stop looking into more lines o...
graphics
Herewith the transparent graphics for Witch, Guard, Time Thief, as discussed on the forum of chess.com